![]() ![]() Our first engineering meeting was held at Chris's house with a whiteboard on the floor and a half dozen of us huddled around it. We had to find an office and buy phones, fax machines, desks, and all those little things most of us take for granted working at an established company. We were starting completely from scratch. We all liked the fantasy aesthetic and there were very few good RPG games at that time, so somehow doing an RPG seemed like the natural choice. ![]() We knew we were skilled enough to make another RTS, but the world was swimming in them at that time, so it seemed like a good opportunity to try something new. We had just finished work on a successful RTS game, a genre we loved working on, but for a number of reasons we opted to try a different genre. A number of us who worked with Chris in the past, primarily on Total Annihilation, had similar passions, and it wasn't long before we found ourselves cozy once again in a closet office in Kirkland, Wash. For reasons that are now obscured by the mists of time, Chris was inspired to try his hand at something new, and Gas Powered Games was born. ![]() Prior to his career as a prophet, Chris Taylor, Gas Powered Games' president and founder, was responsible for the creation of both the hit RTS game Total Annihilation, as well as Cavedog Entertainment, from which it came. Dungeon Siege was a Herculean effort by a small group of people who simultaneously started Gas Powered Games, built their first RPG, and made a hit game. The development of Dungeon Siege was about much more than the RPG you may have played by now. ![]()
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